Tuesday, 2 November 2021

Grim Fandango (Remastered) Walkthrough Part II

Welcome back to the second part of this Grim Fandango walkthrough. Last time Manny Calavera narrowly escaped El Marrow and the dark machinations of the Department of Death with the help of Salvador Limones, the charismatic leader of the Lost Souls Alliance. Salvador led him through a secret underground tunnel system to the outskirts of the Petrified Forest, where Manny hopes to find Meche Colomar, a virtuous soul and maybe his only chance to leave the Eighth Underworld for good.

The Petrified Forest


Manny reaches the forest and takes a look back at the skyline of El Marrow in the distance. Go right to find a very upset Glottis at the forest clearing next to a road sign. He got fired from his job for helping Manny and is so distressed about it that he tears out his heart and throws it away. The heart is stolen by a bunch of demonic spiders.

Manny needs to find Glottis' heart. Take the path behind the big orange elemental to get to the spider nest. Behind the spiderweb with the heart is a pile of bones. Take four of them. Throw one at the spiderweb and use your scythe with it. The web won't tear and instead acts like a catapult that throws Glottis' heart back to the clearing. Collect it and save Glottis.

Glottis brought the Bone Wagon with him when he was fired. Use it to drive to the tree farm. You find a big pump there that is attached to a petrified tree. It drains the tree and pumps its marrow into a storage tank. Ask Glottis about the tree farm to get the achievement "The marrow of these trees, Manny..." Glottis and Manny need to dismantle the mechanical parts on the tree to get shock absorbers for the Bone Wagon. Without them you won't be able to cross the rocky path to the fire beaver(1) dam.

Use the lever on the pump to stop the rotating wheel above the tree. Glottis will climb it to get the parts, but it will only work if Manny uses the wheelbarrow to destabilize the tree. Position the wheelbarrow on the four connecting lines on the floor so that the stabilizers on the tree run parallel on each side. With Glottis on top of the tree this will be enough to destroy it. Glottis then attaches the shock absorbers to the Bone Wagon.
 
Drive back to the clearing and take the road sign with you. Walk to the left. There is a big forest clearing with multiple pathways. You can ignore all of them. Position the road sign somewhere and follow the direction of the twisting sign (always take the sign with you until it points down to the floor). Do this until you find the hidden passageway that leads underground. Go down to the cave. On the right you see a sign with a key. Shake the sign to get the key.

Go back to the Bone Wagon and take the rocky path from the central clearing to reach the barricades. Got through the door to the fire beaver dam. Manny can't cross it yet, but he can try to chase the beavers away. There is a small passage to the left that leads to the shore of the tarry lake. Throw one of the bones from the spider nest into the lake and use the fire extinguisher from the server room in the D.O.D to quench the flames of the beaver. Do this three times to get rid of all the beavers.

Go back to the shoddy gate and use the key to open the lock on the left. Now Manny and Glottis can drive over the dam with the Bone Wagon.

Arrival in Rubacava


Manny and Glottis reach Rubacava, a small and sombre coastal town by the Sea of Lament, the great ocean stretching across the Eighth Underworld. Apparently all souls must come to Rubacava to book passage in a ship for Puerto Zapato. Manny is unsure if Meche is here already, so he explores the surrounding area. At the top of the stairs is the Rub-A-Mat Café where Manny meets a familiar face, Celso Flores. The unfortunate soul barely made it through the Petrified Forest, but is now mopping the floors at the Café while he waits for his beloved (and deceased) wife.

Talk to Celso about anything and everything to get the "We only have one mop." achievement. Help him find his wife. Celso will give Manny a photo of her. 
 
Go outside again and throw Manny off the foggy cliff. The dockmaster Velasco will save Manny from drowning and then walk off to admire the Bone Wagon. Ask him about his eyepatch to get the achievement "Used to scream like a banshee...". And show him the photo of Celsos wife. Velasco will tell Manny that she already left with another man. He gives you a logbook as prove and also tells you about his long lost ship the "S.S. Lamancha". Remember her.

Return to Celso and give him the logbook. Unwilling to give up on his wife, Celso rushes after her and leaves Manny with his mop at the Rub-A-Mat Café. This will get you the "Year 1" achievement.

Sombre music is playing as the camera zooms out over the mopping Manny and the mists of the small port town of Rubacava.
 
Continue...

Notes
  1. Which is funny, because beavers can secure forests from being burned down, or at least provide refuge from the flames, as a new study from an ecohydrologist at California State University Channel Islands concludes.

Wednesday, 27 October 2021

Grim Fandango (Remastered) Walkthrough Part I

In honor of the spooky season I finally managed to start Grim Fandango Remastered. The game was lying around on my hard drive for a while, but I never found the time to play it. But with Halloween and the Day of the Dead approaching I decided to plunge into it.

The game was first released October 30, 1998 *booo* by LucasArts and then again as a remastered version in January 2015 by Double Fine Productions. The remastered game is available for literally all platforms, even mobile devices.

Setting


The game is set in the Eighth Underworld, a purgatory-like part of the Land of the Dead, where all recently departed souls congregate before they are allowed to continue their journey to the Land of Eternal Rest. Here we meet Manuel "Manny" Calavera(1), our hero and a travel agent of the Department of Death (D.O.D). The company headquarters is in El Marrow(2), a large town with wide streets and tall skyscrapers and the starting point of this adventure.

Prologue


Manny is disguised as the Grim Reaper as he enters his dimly lid and smoky office. There he finds Celso Flores waiting, a very nervous new customer who is about to start his four-year journey to the blessed afterlife. Manny wants to sell him a luxury travel package but after checking his computer he realizes that Celso only qualifies for the Excelsior Line a.k.a. a walking stick with a compass built into the knob. After seeing Celso off outside the company headquarters Manny returns to his office rather disappointed. We learn that he himself is stuck at the Department of Death working off "a little debt to the powers that be...", but without some high-commission cases Manny won't be able to leave.

Manny's Office


Back in his office Manny rambles on about the dead-end position he is stuck in and that he needs better clients to get on with his career (and afterlife). In this moment he gets a memo with the pneumatic dispath system. 
 
Go to the pneumatic tube with the raised red flag and take the container. It contains a memo by Mannys boss Don Copal(3). He informs his employees that a mass poisoning is happening back in the Land of the Living and that all are encouraged to get their share. It's the perfect opportunity for Manny to get a good client.

After you read the memo go to table with the books and take the card deck. You can also check the computer but it is still busy processing the Flores case.

Leave your office, go down the floor and talk to Eva, the secretary. You can flirt with her and ask her about how she got stuck with the D.O.D. This will get you the achievement "You know the rules". She also tells you to hurry off to the poisoning.
Turn left, go down the floor a little bit and use the small elevator on your left side. It leads to the garage.

The Garage


Map of El Marrow, Street Level
Fig. 1 Map of El Marrow, Street Level
 

Down at the spacious garage you see the D.O.D. vehicles and the exit to the Land of the Living. Go all the way to the farthest corner of the garage and meet Glottis. He's an elemental, not a calaca like the other characters in the game, and also a very talented mechanic. He tells you that rival travel agent Domino Hurley has given Mannys driver the day off. So Manny's stuck again unable to get to the poisoning.

Question Glottis about his backround to get the achievement "Thick, black, nauseating fumes...". You should also ask him about becoming your driver. He is reluctant, but after persuading him Glottis will give you a work order to sign by Don Copal.

Return to Eva. Tell her you need Don Copals signature. She will try, but the boss is busy. Use the card deck in your inventory with the hole punch on Evas desk. You will need it later.

Turn around and go down the floor again. This time use the large elevator to get down to the lobby. You can click around in the lobby to get some additional information, but all doors will be locked except for the front door that leads to the street. Also note the big statue on the left side. It depicts Mictlantecuhtli, the most prominant of the Aztec gods of the dead and the king of the lowest, most northern part of the underworld. He was also the previous head of D.O.D.

Go outside and to the right. You see the Day of the Dead celebration down the street with some booths. The right one has a clowns  who twists the ballon animals. Talk to him and try to scare him into popping one of his balloons for the achievement "Lousy bony fingers!". Get all of the ballon animals, the one of Robert Frost (Nothing Gold Can Stay), especially two of the dead worms. Go to the next booth with the bread and take a loaf. Skeleton pigeons might sit on the roof of the adjacent booth. You can scare them for the "Run you pigeons! It's Robert Frost!" achievement.

Go back towards the entrance of the D.O.D. There is a dark alley on the left. Enter it and walk to the end. Use the rope to climb the building. When you reach the office floor climb through the window of Don Copals office. Don't worry, he's not home, because he used the rope to sneak out and visit the festival. Use the computer and change the automated answer of the intercom system to the one that allows Eva to sign forms.

Return to Eva to get the work order signed. Be impressed by her power and drive off to the Land of the Living.

The Land of the Living


When you arrive in the Land of the Living you are greeted by your rival Domino Hurley. He has the dead nun Sister Calabaza(4) in the back of his car, although lacking a scary face. After that you enter the diner where the mass poisoning occured.

First of all, scare all the living beings in the diner.

After that look closely at the body bag in the middle of the floor. Use your scythe with it to reap Bruno Martinez' soul.

You return to the Eighth Underworld with Glottis and your new client. But unfortunately he is a mean tempered little man, who only qualifies for the cheapest travel package: Being foamed inside a coffin and send to the Ninth Underworld by mail, the only benefit being a complimentary mug (remember it, it will come in handy later). Suddenly Mannys boss bashes into the room and scorns him for being unsuccessfull with his clients. He even threatens to fire him which enrages Manny, but also makes him miserable.
 

Back at the D.O.D.

 
Back at the top floor Manny can waltz into Domino Hurleys office and speak to his rival who is busy punching a speed bag. You can also drink his scotch, but you still need a potent client to avert being fired. 

Use the big elevator to get down to the lobby again. Here you meet Juan Brennis, another elemental. He used to operate the elevators, but is now responsible for the pneumatic dispatch system of the building which gets constantly crashed by the salesmen who use it to throw away their empty bottles. Talk to Juan to get the achievement "Like a pixie!". 

Go left into the server room and take the fire extinguisher. Check the door to the server, but it's locked. Look through the window and remember the red tube.

Return to the lobby and go into the right room where you foamed Bruno Martinez. Use one of the dead worm ballons from your inventory with the red foam dispenser and the second ballon with the blue dispenser.

Go to your office and use the two ballons with the pneumatic dispatch system. They will crash the server.

Go back down to the server room. Juan is inside for repairs. Reach the open door and lock it so it won't close after Juan leaves. After he has left, go inside the server and put the pinched card from your inventory into the red tube. It will stop an important message with some information on a premium client from reaching Dominos office.

The message gives Manny information on Mercedes "Meche" Colomar, an extremely virtous soul and Mannys ticket out of El Marrow. He sets out with Glottis on his newly upgraded Bone Waggon to beat his rival Domino and get to her faster. After reaping her soul Manny and Meche are back at the office, where Manny is trying to sell her a premium travel packages. But when he checks his computer, he finds out that she doesn't qualify despite her flawless life.

Talk to Meche and try to find out if she held back some dark deed. Ask all the questions for the achievement "I could do something bad right now...".

Leave the office and walk to Evas desk.

Mannys boss will order him into his office where Domino is waiting. They will blame Manny for botching the job with Meche, who left to begin her four-year journey to the Ninth Underworld on foot. After being fired Manny is locked into Glottis hut down in the garage.

The Big Escape


Manny tries to escape but is stopped by the locked door. A shadowy figures appears and tests his loyalty to the D.O.D. Only failing the test will result in Mannys release, because his jailor is actually Salvador "Sal" Limones, the founder and leader of the Lost Souls Alliance (L.S.A). He takes Manny back to the dark alley next to the D.O.D. building. An elevator is hidden there that leads to the secret underground hideout of the L.S.A. Manny meets Eva there, who is a spy for the rebellion. 

Talk to Salvador about the rebellion and the corruption within the D.O.D. to get the achievement "Precisamente, amigo."Also empty Evas dialog options to get the "Join or Die! Again!" achievement. She will also tell you the L.S.A. needs Mannys teeth to get into the D.O.D.s computer system.

Leave the hideout and go down the alley back to rope and climb to the office floor. Climb through Dominos window. Access his computer by guessing Dominos password. You'll fail, but get the achievement "'ARROGANT FRAUD' doesn't work." Go to Dominos speed bag and punch it a few times to get his mouthpiece. Before you leave open the drawer of Dominos desk to get a green coral. Use it as an anchor with the rope that is tied around the gargoyle outside of Don Copals office window. 
 
Throw the rope across the gap and climb to the ladder. On the roof try to dispel the pigeons. Put one of your balloon animals or the Robert Frost balloon into the bowl and crumble the ceremonial bread over it. The pigeons will eat it and the balloon will burst, scaring the flock of birds away. Now you can get the eggs from the pigeon nest.
 
Climb down the rope and go to the garage back into Glottis' hut. Use the mouthpiece with the little dispenser to fill it with silicone. Put the mouthpiece into your mouth *yikes* to get a print.

Return to the hideout, give the mouthpiece to Eva and the eggs to Sal for his army of plumaceous messengers. In return Sal leads Manny through some tunnels out of El Marrow to the outskirts of the Petrified Forest.



Notes
  1. Spanish for "skull". Also the edible skulls made for the Day of the Dead.
  2. Marrow is a vegetable related to pumpkins, but also the soft substance inside of bones, in which blood cells are produced.
  3. The name means "incense" and denotes a resin from a tree native to Central America. It was used in rituals and medicine, B. Stross, Mesoamerican Copal Resins, in: T. Jones/C. Young, U-Mut Maya 6. An unofficial collection of papers, reports, and readings by attendants of the Advanced Seminar on Maya Hieroglyphic Writing held at the University of Texas at Austin (1997) pp. 177-186.
  4. Spanish for "pumpkin" (speaking of Halloween :-).

Thursday, 23 April 2020

The Coffin Texts of Ancient Egypt - Spell 17

Selected sources: B1P; B2Bo; B3Bo; B4Bo; B6C; B15C; BH5C; MC105; S10C; T2C

His two Enneads gave him these(1),
                which are great and
                which are grand,
        that he(2) may rage (among) the gods with his power and
        that he(2) alone may guide the life of the gods.

An invocation offering for RE is MAAT(3).
HORUS alone, the foremost of the living, protects his father OSIRIS(4).
He brought the movements of those to a halt,
        who slew his father OSIRIS.

As for anyone,
        who shall commit any evil robbery against NN,
        this NN will raise his hand
                against (all those) living under the sky(5)
                        along with their great ones,
                in Heliopolis(6) in the presence of the risen OSIRIS.

This NN has taken possession of his Two Lands in vindication.
You are HORUS, Lord of Justice.



Notes
  1. The two jAA.tj-staffs of Osiris mentioned in the previous spell 16.
  2. MC105 and S10C write "NN" as subject of the sentence.
  3. Offering Maat to a god is a scene often observed on temple walls, but also found as a topic for statuary (Fig. 1).
  4. B4Bo has "his father Osiris NN".
  5. Xrj.w - technically "humankind" (Wb 3, 392.2-3; FCD 203), but written with the God-sign (A40) like the "great ones" in the next line. The deceased seems to threaten all beings of heaven and earth with punishment if he or his tomb is defiled.
  6. The city of the Sun(god), for archaeological work done there, see this website and the post from July 2017 on this blog.


Bibliography

A. de Buck, The Egyptian Coffin Texts I-VIII, OIP 34, 49, 64, 67, 73, 81, 87, 132 (1935-1961).
L. H. Lesko, Index of Spells on Egyptian Middle Kingdom Coffins and Related Documents (Berkeley 1979).
H. Willems (ed.), The World of the Coffin Texts. Proceedings of the Symposium held on the Occasion of the 100th Birthday of Adriaan de Buck, Leiden december 17–19, 1992, EU 9 (Leiden 1996)
R. van der Molen, A Hieroglyphic Dictionary of Egyptian Coffin Texts, 15 (Leiden / Boston / Köln 2000).
J. Assmann, Totenliturgien in den Sargtexten des Mittleren Reichs. Altägyptische Totenliturgien 1, Supplemente zu den Schriften der Heidelberger Akademie der Wissenschaften, Philosophisch-Historische Klasse 14 (Heidelberg 2002).
L. Gestermann, Die Überlieferung ausgewählter Texte altägyptischer Totenliteratur („Sargtexte“) in spätzeitlichen Grabanlagen, ÄA 68 (Wiesbaden 2005).
R. O. Faulkner, The Ancient Egyptian Coffin Texts. Spells 1-1185 (Oxford 2007). 

The Coffin Texts of Ancient Egypt - Spell 16

Selected sources: B1P; B2Bo; B3Bo; B4Bo; B6C; B15C; BH5C; MC105; S10C; T2C

O NN,
sit in the presence of GEB(1), the sovereign of the Gods.
You are HORUS
        with his White Crown(2) on his head and
        with his MAAT(3) on his brow(4).


His mother(5) ISIS bore him.
KHABET(6) brought him up.
The nurse of HORUS nursed him.
He gathered(?)(7) the powers of SETH(8) more than his own powers.
His father OSIRIS gave him these two staffs(9) of his,
                which are great and
                which are grand,
        so he may rage (among) the gods with his power.(10)

This NN came,
        so he may rejoice over it in vindication.



Notes
  1. The god of Earth, father and predecessor of Osiris on the Egyptian throne. He is also one of the gods presiding over the Tribunal in Heliopolis and judges Horus and Seth over the succession.
  2. HD.t - the Crown of Upper Egypt (Wb 3, 211.3-7; III, 811-812; LGG V, 607-608).
  3. The goddess of righteousness, truth, justice and order (Wb 2, 20.10-13; LGG III, 222-224), daughter of the sungod Re, who is also identified by a feather on her head (cf. Spell 8).
  4. Only written in B4Bo.
  5. Only written in MC105 and S10C.
  6. A goddess in the form of a vulture, the wet nurse of Horus and the deceased, cf. CT IV, 5a. Her name means "the one who bends(?)", LGG V, 627.
  7. pXr.n=f (Wb 1, 544.12-547.7). MC105 and S10C write "Osiris (NN) gathered(?) the powers of Seth (...)."
  8. The god of the desert, mighty warrior, powerful sorcerer and protector of the sun bark. Also the uncle of Horus and competing with him for the throne of Egypt (spell 7). For a study of this myth from Egyptian and classical sources, see J. Gwyn Griffiths, The Conflict of Horus and Seth (Liverpool 1960).
  9. jAA.tj - "rod, scepter" (Wb 1, 27.10). These scepters are symbols of office and signs of leadership in the ancient Egyptian administration.
  10. Only written in B2Bo.


Bibliography

A. de Buck, The Egyptian Coffin Texts I-VIII, OIP 34, 49, 64, 67, 73, 81, 87, 132 (1935-1961).
L. H. Lesko, Index of Spells on Egyptian Middle Kingdom Coffins and Related Documents (Berkeley 1979).
H. Willems (ed.), The World of the Coffin Texts. Proceedings of the Symposium held on the Occasion of the 100th Birthday of Adriaan de Buck, Leiden december 17–19, 1992, EU 9 (Leiden 1996)
R. van der Molen, A Hieroglyphic Dictionary of Egyptian Coffin Texts, 15 (Leiden / Boston / Köln 2000).
J. Assmann, Totenliturgien in den Sargtexten des Mittleren Reichs. Altägyptische Totenliturgien 1, Supplemente zu den Schriften der Heidelberger Akademie der Wissenschaften, Philosophisch-Historische Klasse 14 (Heidelberg 2002).
L. Gestermann, Die Überlieferung ausgewählter Texte altägyptischer Totenliteratur („Sargtexte“) in spätzeitlichen Grabanlagen, ÄA 68 (Wiesbaden 2005).
R. O. Faulkner, The Ancient Egyptian Coffin Texts. Spells 1-1185 (Oxford 2007). 

Saturday, 11 January 2020

The Coffin Texts of Ancient Egypt - Spell 15

Selected sources: B1P; B2Bo; B3Bo; B4Bo; B4C; B6C; B15C; MC105; S10C; T2C; T9C

O true(1) seed(2) of the Bull(3),
pull of the Bull's(3) bonds.


Version 1(4)
Appear
    so that he may give orders
        against those foes of his, male or female,
            who revile this NN or
            (who) do anything evil against NN.


Version 2(5)
Neith(6) appaers
    against that evil word.
Neith appaers
    against that evil power.
Neith appaers
    to remove(7) them for this NN.
Neith appears
    to repel(8) them for this NN.

Horus has crossed over from Heliopolis(9)
    telling(?) his father(?),
        who is the foremost of the Tjenenet(10),


Fig. 1 Statue of the goddess Neith,
from the Late Period
(New York, Metropolitan Museum,
Acc.-Nr. 26.7.846)

Notes
  1. Most sources have the abbreviation zp-2 "two times" (Wb 3, 437.1-8).
  2. The root of the word used here is bn(n) - beget (Wb 1, 460.6; FCD 82 f.).
  3. "The Bull" is written with the God-sign. Osiris is probably meant here, with Horus being his "seed".
  4. Sources: B1P; B2Bo; B3Bo; B4Bo; B6C; B15C.
  5. Sources: S10C. B4C, MC105, T2C, and T9C mix up both versions. Translation follows S10C.
  6. Neith is one of the earliest attested goddesses of Egypt. She is depicted as a woman wearing the red crown of Lower Egypt, with two arrows crossed over a shield as her symbol. She was worshipped throughout Egyptian history as a goddess of war, creator goddess, mother goddess, goddess of Lower Egypt and goddess of the dead. Her cult centre was the town of Sais in Lower Egypt, for archaological work done there, see this website.
    As the goddess of weaving Neith is also responsible for producing the mummy bandages. For Neith as protectress of the dead, see J. Assmann, Neith spricht als Mutter und Sarg, in: MDAIK 28.2, 1973, 115-139.
  7. Unclear, maybe srwj (Wb 4, 193.9-12; FCD 235), but written with the Gardiner sign A19.
  8. Faulkner assumes the verb dr - "to repel, remove" (Wb 5, 473.1-474.12) for the written rDj - "to give" or "to hand (them) over"? (Wb 2, 464.1-468.11).
  9. The city of the Sun(god), for archaeological work done there, see this website and the post from July 2017 on this blog.
  10. A sanctuary at Memphis and also a region of the Netherworld.

Bibliography

A. de Buck, The Egyptian Coffin Texts I-VIII, OIP 34, 49, 64, 67, 73, 81, 87, 132 (1935-1961).
L. H. Lesko, Index of Spells on Egyptian Middle Kingdom Coffins and Related Documents (Berkeley 1979).
H. Willems (ed.), The World of the Coffin Texts. Proceedings of the Symposium held on the Occasion of the 100th Birthday of Adriaan de Buck, Leiden december 17–19, 1992, EU 9 (Leiden 1996)
R. van der Molen, A Hieroglyphic Dictionary of Egyptian Coffin Texts, 15 (Leiden / Boston / Köln 2000).
J. Assmann, Totenliturgien in den Sargtexten des Mittleren Reichs. Altägyptische Totenliturgien 1, Supplemente zu den Schriften der Heidelberger Akademie der Wissenschaften, Philosophisch-Historische Klasse 14 (Heidelberg 2002).
L. Gestermann, Die Überlieferung ausgewählter Texte altägyptischer Totenliteratur („Sargtexte“) in spätzeitlichen Grabanlagen, ÄA 68 (Wiesbaden 2005).
R. O. Faulkner, The Ancient Egyptian Coffin Texts. Spells 1-1185 (Oxford 2007). 

The Coffin Texts of Ancient Egypt - Spell 14

Selected sources: B1P; B2Bo; B3Bo; B4Bo; B4C; B6C; B15C; MC105; S10C; T2C

Go forth from the quarrel indubitably(1).
It was Horus(2)
who went forth from the quarrel indubitably(3).
Keep away(4) from this NN,
o you, who is far from this NN.
Do not approach(5) this NN,
o you, who approaches(5) this NN.
This NN, he will judge the Imeref(6) in Heliopolis(7).

Notes
  1. All sources have the abbreviation zp-2 "two times" (Wb 3, 437.1-8) except T2C.
  2. B4C and S10C have "You are Horus".
  3. Zp-2 (Wb 3, 437.1-8) is only written in B4C and S10C where the deceased is identified with Horus.
  4. Old perfective referencing "quarrel"?
  5. For this verb, see also the "Travels of Herkhuf", Urk. I, 121,2.
  6. Name of a god meaning "he wants", perhaps Seth? (Van der Molen, Dictionary of Coffin Texts, 37; LGG III, 334).
  7. The city of the Sun(god), for archaeological work done there, see this website and the post from July 2017 on this blog.

Bibliography

A. de Buck, The Egyptian Coffin Texts I-VIII, OIP 34, 49, 64, 67, 73, 81, 87, 132 (1935-1961).
L. H. Lesko, Index of Spells on Egyptian Middle Kingdom Coffins and Related Documents (Berkeley 1979).
H. Willems (ed.), The World of the Coffin Texts. Proceedings of the Symposium held on the Occasion of the 100th Birthday of Adriaan de Buck, Leiden december 17–19, 1992, EU 9 (Leiden 1996)
R. van der Molen, A Hieroglyphic Dictionary of Egyptian Coffin Texts, 15 (Leiden / Boston / Köln 2000).
J. Assmann, Totenliturgien in den Sargtexten des Mittleren Reichs. Altägyptische Totenliturgien 1, Supplemente zu den Schriften der Heidelberger Akademie der Wissenschaften, Philosophisch-Historische Klasse 14 (Heidelberg 2002).
L. Gestermann, Die Überlieferung ausgewählter Texte altägyptischer Totenliteratur („Sargtexte“) in spätzeitlichen Grabanlagen, ÄA 68 (Wiesbaden 2005).
R. O. Faulkner, The Ancient Egyptian Coffin Texts. Spells 1-1185 (Oxford 2007). 

Thursday, 9 January 2020

The Coffin Texts of Ancient Egypt - Spell 13

Selected sources: B1P; B2Bo; B3Bo; B4Bo; B4C; B6C; B15C; MC105; S10C; T2C


TO BE RECITED:
SPELLS FOR CAUSING A SPIRIT'S TOMB(1) TO FLOURISH IN THE NECROPOLIS (AND)
A SPELL FOR OPENING THE SEPULCHRE(2) FOR THE KA OF THE BLESSED NN(3)


O NN(4),
you went forth(5)
from your house,
from your seat,
from every place where you have been,
as Horus went forth(6) vindicated,
when he(7) inherited the inheritance(8) and
when he(7) acquired power(8).

Go forth vindicated
from the presence of the Tribunal of the gods of Pe(9), Dep(10), and Heliopolis(11),
like Horus went forth vindicated against Seth(12)
from the presence of the Tribunal of the Lord of Weariness(13).


Notes
  1. The word for tomb used here is jz (Wb 1, 126.18-24).
  2. The word HA.t (Wb 3, 12.19-21; FCD 160) is used here.
  3. The title of the spell is only preserved in T2C.
  4. B1P, B3Bo, B4Bo, B6C, and B15C add the Dem.Pron. sg.m./f (pn/tn) after the name.
  5. The coffin MC105 renders this in the 3rd person sg.: "NN went forth".
  6. Written only in B6C. All other sources shorten this to "as Horus was vindicated".
  7. B4C renders this in the 2nd person sg. in reference to the deceased.
  8. The original texts use adnominations here, once with the root jwa - inherit (Wb 1, 50.8-10), and the other with the root xps - to seize something with force (Wb 3, 270.8). The inscription on T2C ends here.
  9. Ancient name for one of the two districts of the old royal capital Buto, modern Tell el-Fara'in, located in the Delta. See this website for the archaeological work done there
  10. Ancient name for the other district of the old royal capital Buto.
  11. The city of the Sun(god), for archaeological work done there, see this website and the post from July 2017 on this blog.
  12. The god of the desert, mighty warrior, powerful sorcerer and protector of the sun bark. Also competing with Horus for the throne of Egypt (see spell 7 of the Coffin Texts). For a study of this myth from Egyptian and classical sources, see J. Gwyn Griffiths, The Conflict of Horus and Seth (Liverpool 1960).
  13. The Lord of Weariness, probably Osiris.

Bibliography

A. de Buck, The Egyptian Coffin Texts I-VIII, OIP 34, 49, 64, 67, 73, 81, 87, 132 (1935-1961).
L. H. Lesko, Index of Spells on Egyptian Middle Kingdom Coffins and Related Documents (Berkeley 1979).
H. Willems (ed.), The World of the Coffin Texts. Proceedings of the Symposium held on the Occasion of the 100th Birthday of Adriaan de Buck, Leiden december 17–19, 1992, EU 9 (Leiden 1996)
R. van der Molen, A Hieroglyphic Dictionary of Egyptian Coffin Texts, 15 (Leiden / Boston / Köln 2000).
J. Assmann, Totenliturgien in den Sargtexten des Mittleren Reichs. Altägyptische Totenliturgien 1, Supplemente zu den Schriften der Heidelberger Akademie der Wissenschaften, Philosophisch-Historische Klasse 14 (Heidelberg 2002).
L. Gestermann, Die Überlieferung ausgewählter Texte altägyptischer Totenliteratur („Sargtexte“) in spätzeitlichen Grabanlagen, ÄA 68 (Wiesbaden 2005).
R. O. Faulkner, The Ancient Egyptian Coffin Texts. Spells 1-1185 (Oxford 2007).